inspirace
Trusted Contributor
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
|
Post by inspirace on Feb 9, 2018 23:42:36 GMT -5
I think a way to allow players maximum control over game mode choices is to add check boxes for game modes.
Players check those they are okay with, any number of game modes, and the matchmaker will fill the player into whatever mode awaiting for a player among those choices.
You can check only one or two game modes.
Shorter waiting time could be the rewards for making yourself available for multiple game modes. So if you have multiple hangars or a general-purpose hangar, you may want to check multiple modes. I am not sure adding small incentives (+5% more silver?) for multiple choices would be a good thing - maybe that could be done with reducing the price for additional hangars?
...
Now, I am curious. If such control is available, what mixture of game modes would you play? (You can choose up to four, if you want to alternate, after changing bots in your hangar)
|
|
|
Post by AVC on Feb 10, 2018 0:05:55 GMT -5
^^ I agree ^^
And I don't know why extra hangers are so damn expensive (well, I sort of do really).
But if hanger decks were more easily obtainable, you would still need to fill them, and upgrade the bots.
Maybe they would sell more premium. Who knows.
I know pix have random mode to reduce wait times due to player base. But yes, I would rather wait longer than wade through a game of TDM. Especially if I'm on a beacon task
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2018 0:26:59 GMT -5
|
|
|
Post by Forumite on Feb 10, 2018 4:53:26 GMT -5
You know, I am calling "cowpie" on the whole "random mode is necessary because the player base is too small" and "having separate queues will hurt matchmaking times and quality by a large margin".. , First off, HOW MANY PEOPLE ARE PLAYING THIS GAME? A lot. Lots and lots and lots and lots and lots of people. There was never problem filling the slots in a timely manner when it was just DOM and BR. And the Player Base has been growing hasn't it? (Except for the people that got tired of the bs).
And what is pix's sudden concern with "wait times " all of a sudden?!? It has NOTHING to do with the Player's getting frustrated thats for dang sure. No, its more likely that they are trying to maximize the amount of transactions occurring per hour. Just like all the "busy work " they have introduced to the game.
And "quality"? In the same sentence as "matchmaking" ?!?!? Are you freaking kidding me??
Like shoving players into matches with OP Hangared Whales in a mode of game they don't want or don't like is quality. Is that what the level of 'quality" that they are trying to protect?
You guys used to be good at lying... its like your not even trying to come up with a good one anymore.
You know as well as I that there are plenty of games out there with much smaller player bases that manage to overcome those problems utilizing separate queues for the game modes.
Seems like it shouldn't be a Problem for this bunch of "Heros" at Pixonic to figure out.
|
|
|
Post by cheap on Feb 10, 2018 6:17:08 GMT -5
You know, I am calling "cowpie" on the whole "random mode is necessary because the player base is too small" and "having separate queues will hurt matchmaking times and quality by a large margin".. , First off, HOW MANY PEOPLE ARE PLAYING THIS GAME? A lot. Lots and lots and lots and lots and lots of people. There was never problem filling the slots in a timely manner when it was just DOM and BR. And the Player Base has been growing hasn't it? (Except for the people that got tired of the bs). And what is pix's sudden concern with "wait times " all of a sudden?!? It has NOTHING to do with the Player's getting frustrated thats for dang sure. No, its more likely that they are trying to maximize the amount of transactions occurring per hour. Just like all the "busy work " they have introduced to the game. And "quality"? In the same sentence as "matchmaking" ?!?!? Are you freaking kidding me?? Like shoving players into matches with OP Hangared Whales in a mode of game they don't want or don't like is quality. Is that what the level of 'quality" that they are trying to protect? You guys used to be good at lying... its like your not even trying to come up with a good one anymore. You know as well as I that there are plenty of games out there with much smaller player bases that manage to overcome those problems utilizing separate queues for the game modes. Seems like it shouldn't be a Problem for this bunch of "Heros" at Pixonic to figure out. agreed. with the App store positive ratings and players they supposedly have playing the wait times should not be a issue if they get rid of Random an just let us play what mode we like. unless they pad their ratings and player numbers. *gasp* but Pix wouldn't do that, no they wouldn't!!
|
|
|
Post by Danny Linguini on Feb 10, 2018 9:36:49 GMT -5
You know, I am calling "cowpie" on the whole "random mode is necessary because the player base is too small" and "having separate queues will hurt matchmaking times and quality by a large margin".. , First off, HOW MANY PEOPLE ARE PLAYING THIS GAME? A lot. Lots and lots and lots and lots and lots of people. There was never problem filling the slots in a timely manner when it was just DOM and BR. And the Player Base has been growing hasn't it? (Except for the people that got tired of the bs). And what is pix's sudden concern with "wait times " all of a sudden?!? It has NOTHING to do with the Player's getting frustrated thats for dang sure. No, its more likely that they are trying to maximize the amount of transactions occurring per hour. Just like all the "busy work " they have introduced to the game. And "quality"? In the same sentence as "matchmaking" ?!?!? Are you freaking kidding me?? Like shoving players into matches with OP Hangared Whales in a mode of game they don't want or don't like is quality. Is that what the level of 'quality" that they are trying to protect? You guys used to be good at lying... its like your not even trying to come up with a good one anymore. You know as well as I that there are plenty of games out there with much smaller player bases that manage to overcome those problems utilizing separate queues for the game modes. Seems like it shouldn't be a Problem for this bunch of "Heros" at Pixonic to figure out. Now they've added some icing to that cowpie. The canned response now includes a bit about wanting to introduce some variety to the game, but they need to combine the modes to keep wait times down, blah, blah, blah. I'm also convinced that they're artificially increasing the KotH wait times to falsely substantiate this claim, because they weren't anywhere near as long as they are now when it first came out. In fact I'm convinced now that virtually everything they do to this game is to only wring every last penny they can out of anybody who will tap that Purchase button, with absolute total disregard for how it affects game play and the whole player experience in general. The game right now SUCKS in so many aspects. The only reason I'm still logging in is because of the time and $$$ I've invested in it over the past year, and the hope beyond hope that somebody in charge will come to their senses and reverse this miserable trend they're currently on. Yes, maybe the tin foil was layered on liberally today. But prove I'm wrong.
|
|
|
Post by gothopie on Feb 10, 2018 12:35:51 GMT -5
Actually, giving this some thought... how about checking modes you DON'T want to play? They can fiddle with what doesn't result in awful wait times... 1.. 2... 3..? Maybe even make it dynamic, so if wait times start to get too high over all for the player base, your exclusion options become fewer.
Oh, and as a random shuffle... I really do enjoy all of the modes. I dislike TDM when it is standalone though, the play is too boring with 90% long/mid range setups, but when balanced hangers are thrown into it, it stays interesting! (except when I need to fill beacon tasks, grumble)
|
|
inspirace
Trusted Contributor
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
|
Post by inspirace on Feb 10, 2018 20:24:57 GMT -5
... Oh, and as a random shuffle... I really do enjoy all of the modes. I dislike TDM when it is standalone though, the play is too boring with 90% long/mid range setups, but when balanced hangers are thrown into it, it stays interesting! (except when I need to fill beacon tasks, grumble) You raised an interesting point. (1) How game modes are grouped for choice affect the characteristic of each game mode, (2) And (1) will in turn affect whether the majority of the player would like or hate the mode. For example, when TDM is standalone, many players who exclusively play TDM would bring long-range/Spydra camping gears. This will also make TDM less palatable to players with general-purpose hangar. Likewise, when DM and BR were both standalone, I found many players with camping/long-range laser hangars in DM. To take advantage of this, I developed two hangars - one exclusively CQ bralwer and support, the other with physical shields and mid-rangers, and played DM exclusively. I was able to win big in short maps against Treb/Zeus/Gekko gears with my first hangar and just sustain (avoiding -22) in larger maps with my second hangar. After DM and BR merged into one, however, such advantage disappeared since everyone started to run more balanced hangars for all situations or multiple hangars like me. So, I think effects of merging game modes could be complicated, at least until everyone starting to run multiple hangars. Personally, I would prefer random modes as long as I can choose which game modes to include. ... TDM has certain good characteristics as once @macwarrobots pointed out. When I was in the military training, I learned shooting positions and some tactical moves, then someone joked if there to be a real battle, everyone would just duck under the cover, expose only the gunpoints out and shoot like crazy, since you have only one life. TDM has such an air - there won't be a lot of heroic moments, and instead there are more waits, seemingly cowardly moves, etc. Waits and standoff could be very tense, although they may not translate into damage or kills. That said, I still chose "everything except TDM" for now. This is because of my hangar composition - my bots can ambush, flank, and kill dash bots, etc., when they were distracted by beacons and other tactical objectives. In TDM, nothing will distract them and I often ended up bitter -22, after a long stand-off confronting and holding dash bots while trying not to lose my bots. I feel TDM amplifies the disparity among gear levels the most among game modes. So until I get also DEISS gears of my own, I would avoid TDM, which has been not at all easy. The random mode has been more like >70% TDM and other modes from time to time. I ended up playing more of KotH games these days - did Pix actually intended this?
|
|